[+] New Voice type "Male Commoner" voiced by Merancapeman and NPCs using this voice type have been added. They will be permanently removed from the mod in the future update along with events with an un-voiced NPC named Baku, which would have several new Interactions and Encounters associated with his human growth. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. [*] Evelyna's 2 bardic skills as Minstrel of Mischief and College of Might have been revised.
[*] Revised the MCM: Intervals between WIs can now be set by 0.5 instead of 1, giving you more control over how often you'd like to see the new event. (e.g. [*] Various small edits to some of the dialogue. Extra Encounters Reborn SE is a lore-friendly mod that increases immersion in the world of Skyrim by adding various encounters. [*] Fixed: The encounter with Derthel in "On the Road" had following bugs: The Girl had been assigned to wrong factions and Derthel's and the Girl's AI packages were not working. Skyrim Mods Quests and Adventures Immersive World Encounters. Vaermina Devotees are no longer invulnerable. Higher possible enemy level in many zones. Random encounters are world events that can happen in The Elder Scrolls V: Skyrim when the Dragonborn enters an area. [*] various, minor changes to the aliases and scripts for "The Raid of Five Cities". [*] Fixed: The WI event in which the Player meets Evelyna and her friends in Windhelm no longer gets triggered if the Player isn't a student of Bards College. [+] New World Encounter Event in Solstheim: "Drinking Buddies in SolstheimPart 2" has been activated and added to the mod. [*] During the WI "The Raid of Five Cities", there is now a chance for the Divine's priests to join the defence of cities. Removed the toggle for Vampire and Daedra encounters, but made these events less likely to occur and increased the level requirement. Due to the length of time I've spent on this update and numerous amount of edits I've made, this change log may be incomplete and it's very possible that I simply don't remember all of its changes. Log in to view your list of favourite games.
Enemy Encounter at Skyrim Nexus - Mods and Community [*] Instead of becoming a permanent resident of Solitude, Wrenard Phifer (voiced by SetteLisette) will disappear after the quest "Beli Sut Salskap, En Sut Lo". 20 comments Best elafrosicky 2 yr. ago Extended Encounters, creates new variants of Encounters, generics simple and no CTD or major problems. Skyrim Special Edition Mods Immersion Extended Encounters Extended Encounters Endorsements 4,994 Unique DLs -- Total DLs -- Total views -- Version 1.6.5 Download: Manual 16 items Last updated 01 July 2023 4:38AM Original upload 25 January 2021 10:10AM Created by Jonx0r Uploaded by Jonx0r Virus scan Safe to use Tags for this mod Lore-Friendly [+] WIKill03 "Inheritance" - More conditions have been added so that the NPC who dies and has inheritance for Player cannot be some random NPCs or bandits, and a certain time period needs to pass before a Courier shows up with the Letter of Inheritance. Via MCM, you select when enemies should spawn, where the enemies should spawn, and you can pick the enemies and the amount of enemies. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Fixed the papyrus spam caused by EE_WE114 and EE_WE070. Skeleton Assassin - Triggers randomly at encounter points with the Necromancer's Amulet in your possession.
DFB - Random Encounters SSE - MCM - Nexus Mods [*] Mainly a note for my feloow translators - Rewrites and typo fixes to new dialogues have been done. Fixed a problem that prevented bards from being looted when killed. The result is much more coheisive and cleaner integration of the concept presented in vanilla Skyrim. Ebony Skeletons: Wield Ebony weapons, encountered level 40+. Encounters now check whether an NPC involved in an encounter is a player teammate to accomodate mods that increase the number of simultaneous followers. 10 in order to see this event. [+] The voice files for SetteMaleDarlElf01 used in the new WI "Is thatSKOOMA!?" Let me elaborate. - Tried to fix the quirk with this event where the bystander NPC won't try to get the armor you've dropped after getting your permission, in some cases. The powerful open-source mod manager from Nexus Mods. [*] Fixed: Once again the Faction-related WEs have been modified so that they will properly shut down, allowing the NPCs to return to their regular routines. (Female Breton, Female Commoner, Female Commoner Accented, Female Dark Elf, Female Khajiit, Female Warrior, Male Boy 01, Male Boy 02, Male Commoner Accented, Male Dark Elf 01, Male Dark Elf 02, Male Khajiit, Male Orc Ranger, Male Orc Strider, Male Soldier, Male Soldier Nord, Male Thug). This mod is not opted-in to receive Donation Points. Reduced the priority of several WE with Follower NPCs to 45, allowing DialogueFollower quest to overwrite their behaviors. Instead, I also added various conditions such as random percentage to allow for these events to occur much more easily in theory while mitigating their repetition. [*] Fixed: A debug notification message at the beginning of the new WI "Thieves Thieving". Fixed a few dialogue used by the new NPCs. [*] A few new MCM toggle options were added. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. EE_WI101 was spawning in Maurice instead of Karliah and dressing Maurice up as Karliah. Install hundreds of mods with the click of a button. [*] Many small fixes and improvements to a number of the mod events and quests. These changes will hopefully help their fist fights in "Tavern Brawl" events to end quicker. [*] The Ethereal Elven Overhal Compatibility mesh files have been updated. NPCs the player has married or those who have joined the Blades are now excluded from random encounters. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. [*] There is now a much better chance of encountering Nestynia in the Reach; I have revised Evelyna's introduction so that once you've spoken to her in Windhelm, Nestynia will most likely be encountered the next time you roam the Reach Hold. [*] Encounter "Wizards Hold Up" will no longer be triggered after choosing certain dialogue options with the NPCs. [*] WIRemoveItem05 "Can I have that armor?" [-] All changes made to the vanilla Encounter "Thalmor vs Player" has been removed. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Copyright 2023 Robin Scott.
Skyrim SE best encounter mod? : r/skyrimmods - Reddit In addition to Roxelle's singing, I've aimed to improve the band of bards performance scenes. [*] Tint layer warnings shown on TES5EDIT have been removed. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. [+] Roza's voice files were missing from the archive, making her speech silent during the quest "Two Sisters". [*] Adventurer NPCs who can be met during the new Encounter and Interaction events such as "Fellowship of Fighters" have been given appropriate combat skills in an attempt to make them more powerful.
Skyrim:World Interactions - The Unofficial Elder Scrolls Pages (UESP) [+] Added an MCM toggle option for the new Blades Faction Encounters (was supposed to be added in V2.1 but accidentally left out), [*] Fixed an issue with 1 dialogue option in the new Quest "Fellowship of Fighters.". [*] All new encounters have now given cool down period for more diversity. Let the author know if you encounter some issues. Skyrim did a really crappy job with random encounters during all of my 5+ characters but now it seems to get worse. Log in to view your list of favourite games. EE_WI015 (married couple + imperial guard) should no longer occur in places controlled by the stormcloaks. Added rare raids that involve warlocks, vampires and spellswords. [+] Several new NPCs with both vanilla and custom voices has been created and added to LeveledCharacter lists and new quests. and 3 lines of follower dialogue for Evelyna were missing from the archive.They have been added to the archive with this update.
[+] New World Encounter Event with Quests: "Fellowship of Fighters" has been activated and added to the mod. [*] The compatibility patch with EEO has been updated (=Re-generated the FaceGens). Intended to be the last "V1" update, before the next bigger-than-ever V2 update. [*] The Vanilla Encounter "Bandit beat down" was further improved so that Player has a better chance of overhearing the Bandits' conversation. All rights reserved.
Skyrim Mod: Sands of Time - Deadly Random Encounters - YouTube All rights reserved. Created a few new NPCs that can spawn as members of travelers in the new WE "A Band of Wanderers of Skyrim feat. This author has not provided any additional notes regarding file permissions, The Amazing Cast of Immersive World Encounters:Krystal Romerohttps://krystalromero-vo.com/Yon Shady Glennhttps://www.castingcall.club/m/Yon%20Shady%20GlennKhobisWebsite: https://www.taherchy.com/Vooquent: https://www.voquent.com/voice-actor/63402/Mya Schuwerkhttps://www.imdb.com/name/nm10756129/Paul Warrenhttps://www.castingcall.club/m/nevernotninjaMeekvoicehttps://www.instagram.com/byrn_etch/Mauri Majanojahttps://www.imdb.com/name/nm3441829/Alex Cainhttps://soundcloud.com/complete-the-circuitElizabeth PlantWebsite: https://www.elizabethplant.com/Twitter: https://twitter.com/CelestielleVATizziQhttps://www.castingcall.club/m/TizziQMicah McQuearyhttps://soundcloud.com/merancape/setstalkingNsuchhttps://www.castingcall.club/m/talkingNsuchStorm Wattershttps://www.voicesbystorm.com/Polina Arteevhttps://www.castingcall.club/m/Polina%20Arteev%20-%20EvisaneDon FordRrybnikhttps://www.castingcall.club/m/rrybnikAbigail BlytheTwitetr: https://twitter.com/askforabigailCCC: https://www.castingcall.club/m/theabigailblytheJohn Marinellihttps://www.castingcall.club/m/jmarinelliHunter McCoyhttps://www.castingcall.club/m/huntmccoySirena Fa Cultohttps://www.imdb.com/name/nm12181563/Victoria Stamhttps://www.castingcall.club/m/knuckleheadtoriEmil HggTwitter: https://twitter.com/EmilHaggVOCCC: https://www.castingcall.club/m/LuciferAgendaDan Conlinhttps://www.castingcall.club/m/convitoKerstyn Ungerhttps://www.imdb.com/name/nm10756132/Chazarus Lazarushttps://www.castingcall.club/m/Chazarus%20LazarusHannah ChapinTwitetr: https://twitter.com/hannah_chapinCCC: https://www.castingcall.club/m/HannahDoesVOZane TomichYT: https://www.youtube.com/channel/UC_O29eZ1qzDBXkuhwbrD-RwCCC: https://www.castingcall.club/m/zanetRabbitt Winrihttps://www.castingcall.club/m/rabbittMatness for awesome lute instrumental music for bard songsCheck out Matness's The Elder Songs - Fanmade Music Expansion!TheMalazan (https://forums.nexusmods.com/index.php?/user/5202208-themalazan/) for audio editing, mixing, supervisingSpecial Thanks:EnaiSiaion for Modern Brawl Bug Fix (https://www.nexusmods.com/skyrim/mods/77465)UNI for No More Killing Over Item (http://skyrimeasy.blog-rpg.com/mod/nomorekilling)Jaxonz for Jaxonz MCM Helper (https://www.nexusmods.com/skyrim/mods/62613)TAJocelyn for horse barding & luggage meshes from Mule in skyrim (https://www.nexusmods.com/skyrim/mods/59612)18 Colascione Partitas composed by Giuseppe Antonio Brescianello on MusOpen, This mod is opted-in to receive Donation Points. An old Orc with 2 dead Sabrecats wanting a "good death", 3 Alik'r warriors questioning a Redguard woman, Imperial soldiers escorting a Stormcloak captive, A courier handing you a note sent by other NPCs, Nearby NPCs making comments about player's certain actions, Calcelmo in Markatyh asking for a random Dwarven item you've recently claimed, Entering a tavern and the inn keeper says "welcome", Dropping an item and the nearby NPCs start fighting over it. Made changes to the draugr swarm event. Further additions to these events will be made in the near future, as there are still some dialogue not yet voice-acted. [*] The new Encounter "Fellowship of Fighters" now has a requirement, Player must be at least Lvl.
Skyrim: The 10 Craziest Random Encounters You Probably Missed - Game Rant The powerful open-source mod manager from Nexus Mods. [*] WIAddItem02 "Rummaging through trash" - Now the spectators who are friends with Player won't call them "desparate" when they see them looting from crates, barrels, etc, but only the NPCs with a lower relationship status. [*] WICrowd - Added more conditions for the NPCs who can participate in cheering and clapping. Summary of Improvements: Changes made to new Encounter events with unique NPCs are aimed to bring more diversity into the game, by allowing NPCs added by other mods to appear in these events. Extra Encounters - Custom Spawn Points Version. [*] Fixed: The Porters and their bodyguards' faction settings have been changed; now they cover each other in combat, won't fight the Player if he/she has a high bounty. [*] Updated the compatibility patch for Open Cities to reflect new additions and changes, although it is not tested thoroughly.
Random Encounter Tweaks - DELETED at Skyrim Special - Nexus Mods SayHelloToMrBullet is the original mod creator. I have fixed this issue, with a slight drawback for players in foreign languages that now these dialogue voice files have different file names. [*] WIAddItem07 "Buy Dwarven artifact" - You can configure the minimum price for how much the item must worth for Calcelmo to send you a letter asking asking for it. See Section 3 of this readme file for more information. Thanks for watching!Get Rave here - http://get.rave.io/RKgh/0MWX4QswhGFeatured Mods:Immersive World Encounters:https://www.nexusmods.com/skyrim/mods/92039htt. From here on out, the updates for this mod will be initially offered as alpha versions for the willing people to test it. Summary of Bugfixes: I did my best to address all known issues of this mod to date. Added extra redundant checks back in just in case the game is filling aliases for dead and disabled NPCs when it shouldn't be. I wasn't happy with my sloppy writings in these quests. You can configure when enemies should be spawned. [*] Fixed: The Encounter with Nestynia had an error in its scene, causing Nestynia's traveling AI package to not work. ! We're hiring senior back-end web developers. [*] WIRemoveItem03 "Fight over item" - Fixed an issue where the NPCs won't start brawling, by overhauling the entire scene. Vigilant Duels Skeleton - Triggers randomly at encounter points at night. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Log in to view your list of favourite games. Copyright 2023 Robin Scott. Various fixes from Unofficial Patch is incorporated. These 'world encounters' vary depending on location and your. [+] 2 New Encounters: "On the Road" (CV) - A Dawnguard warrior and his companion. Let's just pretend 1.5 never happened Made some changes to the layout of the MCM and added a splash screen. All users are strongly recommended to update to this version. They have been added to the archive with this update. The chance of a thief event occuring has also been greatly reduced. V3.1 introduces some very important bug fixes. [*] Fixed: Nestynia's AI package used in her Encounter had an error which made her stuck in "wounded" idle. [+] New Interaction (Change Location) with Quest: "The Raid of Five Cities" (CV) - While in one of the major cities, a guardsman may approach you saying that the city is under attack by a group of invaders, and ask for your help fighting them off. Bards no longer carry torches as it interferes with their animation at night. Amazing Cast of Immersive World Encounters". Let me know if CTDs still occur with this version installed. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Summary: This update contains a moderate amount of fixes and improvements and aims to further polish this mod up to my current standard. New comments cannot be posted and votes cannot be cast. I have tracked down the cause of reported CTDs to be the horse actors used in these events. Summary: An update containing a small number of important fixes. You can take full control of them and decide what enemies are spawned, how many spawn and how hard they are to defeat. [*] In "We Are the Children of Skyrim" and "We Are the Imperial Legion" follow-up quests, new possible endings involving the Captive NPCs has been added. [*] Fixed issues with some voice files being too quiet by adjusting the audio volume. [*] Re-organized the SMQ nodes for new WIs. [*] Other, small changes and improvements to many of the scripts used in the new events and quests. From now on the future updates will focus on adding and enabling more contents. Try out either one of these mods and I think you'll be happy with the results. [*] Fixed an issue with the new Interaction "Thieves in Towns" where NPCs that cannot be interacted with can be chosen as the owner of the stolen token. [*] In "Watch the Shadows!" Take potions of fire and frost resistance to reduce the damage the dragon is able to deal, potions of healing to negate that damage, potions of stamina to help you put distance between yourself and the dragon if necessary, and potions of fortify one-handed/two-handed/archery/destruction to help you deal more damage. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. [*] The RS Children Compatibility Patch had no need for a change so it remains the same as before. [*] In Encounter "Wizards Hold Up" and "Invitation to the Feast", an issue with the letters given to Player may contain unfilled Alias names [] has been fixed.
DFB - Random Encounters - MCM at Skyrim Nexus - Mods and Community [*] Fixed: Added 2 missing voice files for SetteMaleWarrior. Removed the Alduin SFX, added a minimum level, reduced duration to 30 in-game minutes and made it occur only during blizzards.
Any mod that adds random encounters to dungeons? : r/skyrimmods - Reddit The courier event no longer occurs if he's already in the Skyrim worldspace. [*] The Brawler NPCs are now set to level 5, powered down from their previous level, 10. Reworked audio files for SetteMaleDarkElf01 voice types intending to increase their audio gains. Added Situation Encounters that occur when the player sleeps, waits or fast travels to a dangerous location. Extended Encounters is a simple mod that adds to the pool of random roadside, wilderness and location encounters in a way that makes the world seem a bit mor. [*] Encounter with the NPC Golldir has been made so that Follower NPCs who are part of Vigilant of Stendarr Faction (added by other mods) can be seen instead of Golldir. [+] New Encounter: Bard Travelling (group) - The custom voiced, unique bard NPCs added by this mod can be found roaming the lands of Skyrim in a group of 3. [*] In "Dawnguard vs Vampires" Dawnguard Encounter event, the method for choosing a random Dawnguard NPC has been changed. Followers from vanilla Skyrim or other mods don't need to be dismissed. They can be encountered in a variety of encounters such as "Wounded Traveler" and "Mercenary and Client".
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